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basic_concepts [2022/01/31 16:17]
admin
basic_concepts [2022/02/03 20:49]
admin [Morale]
Line 27: Line 27:
 | Pick up / put down an item | 2 | | Pick up / put down an item | 2 |
 | Push / pull object | 3 | | Push / pull object | 3 |
-| Push object while running* | 2/1 |+| Push object while running* | 2 / 1 |
 | Begin circuit cracking | 8 | | Begin circuit cracking | 8 |
 | Use scanner | 3 | | Use scanner | 3 |
Line 33: Line 33:
 | Attack | 1-12 | | Attack | 1-12 |
  
-* have moved at least 3/5 grids consequently +* have moved at least 3 / 5 grids consequently
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 ===== Map and Movement ===== ===== Map and Movement =====
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 After moving, a unit always faces the direction it was moving to. //Turning//, on the other hand, //does not cost any APs// and can be performed indefinitely. After moving, a unit always faces the direction it was moving to. //Turning//, on the other hand, //does not cost any APs// and can be performed indefinitely.
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 ===== Health ===== ===== Health =====
  
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 For Commandos, the maximum Health is //50 + (link skill4) Health skill ×100// (max. 250). Aliens can have 50-500+ HPs depending on their type and strength. For Commandos, the maximum Health is //50 + (link skill4) Health skill ×100// (max. 250). Aliens can have 50-500+ HPs depending on their type and strength.
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 ===== Morale ===== ===== Morale =====
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 | Being damaged | -Damage/10 + 1 | | Being damaged | -Damage/10 + 1 |
 | Receiving/giving "friendly fire" | -10 | | Receiving/giving "friendly fire" | -10 |
-| Killing an own/allied unit | -25/-10 |+| Killing an own/allied unit | -25 / -10 |
 | Losing any allied unit | -5 | | Losing any allied unit | -5 |
 | Attacking an enemy | +1 | | Attacking an enemy | +1 |
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 The chance of Morale loss when being attacked or damaged is reduced to 1:6-5:6 on difficulties lower than ULTIMATE, respectively. The chance of Morale loss when being attacked or damaged is reduced to 1:6-5:6 on difficulties lower than ULTIMATE, respectively.
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 ===== Armor Rating ===== ===== Armor Rating =====
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 //Armor Rating (AR)// or //Damage Threshold (DT)// is the fourth prime attribute of //every// entity in USC. It will be discussed in detail in the Combat section. In general, Armor //decreases all incoming damage// by its current value. Attacks and "hazards" (e.g. corrosion) may damage the Armor Rating. Commandos have a standard base Armor Rating of //25//, which can be upgraded via items to 50. Tougher aliens may also have heavy armor. Some special objects/walls may have 200+ AR, which practically renders them (almost) invulnerable. //Armor Rating (AR)// or //Damage Threshold (DT)// is the fourth prime attribute of //every// entity in USC. It will be discussed in detail in the Combat section. In general, Armor //decreases all incoming damage// by its current value. Attacks and "hazards" (e.g. corrosion) may damage the Armor Rating. Commandos have a standard base Armor Rating of //25//, which can be upgraded via items to 50. Tougher aliens may also have heavy armor. Some special objects/walls may have 200+ AR, which practically renders them (almost) invulnerable.
  
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basic_concepts.txt · Last modified: 2022/02/13 15:13 by admin